Egyptian fortress and defenses in Archaeo Defense

17 civilizations planned · Egypt playable

In development

Archaeo Defense

Defend the fortress. Preserve the artifact against time.

Each fortress protects an irreplaceable trace of History. Place your towers, adapt your strategy to the attackers, and keep time from carrying the artifact away.

17civilizations planned
1Egypt playable
60levels in Egypt
5defense towers

Your mission

A fortress between the artifact and oblivion.

Enemies converge on the fortress guarding the artifact. Every attacker who crosses your lines weakens it: study the paths, anticipate the waves, and build in the right place.

The ancient Egypt campaign spans 12 chapters and 60 levels. Stars earned across sites gradually reveal 12 artifacts and expand your museum.

Placing defenses on an Egyptian battlefield in Archaeo Defense
The fortress must hold until the final wave.

One battle, ten waves

Build, adapt, and hold until the last attacker falls.

Each attempt costs 1 Energy. Victory comes after the tenth wave, once no active enemies remain on the battlefield.

10Waves per level
30Fortress HP
1Energy per attempt
×1 / ×2Game speeds
  1. 01

    Place

    Choose a tower and place it on a free tile near the path. Fragments are spent only when the placement is valid.

  2. 02

    Observe

    Waves combine speed, armor, flight, shields, and strength in numbers. Nearby enemies can also destroy your towers.

  3. 03

    Upgrade

    Each tower has three levels. An upgrade increases its damage by 40%, range by 8%, and attack speed by 15%.

  4. 04

    Protect

    A standard enemy removes 1 Fortress HP. Awakened Anubis removes 5, while the Canopic Thief steals your Fragments instead.

  5. 05

    Master

    Remaining Fortress health determines a rating from 1 to 5 stars. Three stars are required to open the next site.

Egypt's arsenal

Five towers. Five tactical answers.

Fragments collected in battle let you build, upgrade defenses to level 3, or sell them. Their placement and synergy determine the outcome of each wave.

Statue of Anubis, a defense tower in Archaeo Defense
Impact

Statue of Anubis

A precise physical strike against ground enemies.

Cost
75 Fragments
Targets
Ground
Signature
High attack speed
Blaze of Ra, a defense tower in Archaeo Defense
Area · Air

Blaze of Ra

Area flames that can also reach flying units.

Cost
125 Fragments
Targets
Ground and air
Signature
Area explosion
Bandage Trap, a defense tower in Archaeo Defense
Control

Bandage Trap

Slows ground attackers to keep them exposed longer.

Cost
100 Fragments
Targets
Ground
Signature
Slow ×0.55
Obelisk of Thoth, a defense tower in Archaeo Defense
Chain · Air

Obelisk of Thoth

Lightning chains between several targets, on the ground and in the air.

Cost
250 Fragments
Targets
Ground and air
Signature
Lightning across 3 targets
Golden Sarcophagus Guardian, a defense tower in Archaeo Defense
Stun

Golden Sarcophagus Guardian

Strikes at close range and briefly stuns its target.

Cost
300 Fragments
Targets
Ground
Signature
0.5 sec stun

The bestiary

Eight threats that force you to adapt.

Speed, armor, flight, shields, or sheer numbers: one defensive line will not be enough.

Tomb Raider in Archaeo Defense

Tomb Raider

Fast and lightly built.

Armored Mummy in Archaeo Defense

Armored Mummy

Slow, tough, and protected.

Burrowing Scarab in Archaeo Defense

Burrowing Scarab

A resilient underground threat.

Canopic Jar Thief in Archaeo Defense

Canopic Jar Thief

An agile attacker to intercept.

Falcon of Horus in Archaeo Defense

Falcon of Horus

Bypasses defenses that only target the ground.

Wrapped Mummy in Archaeo Defense

Wrapped Mummy

Advances behind an ancient shield.

Scarab Swarm in Archaeo Defense

Scarab Swarm

Fragile, numerous, and very fast.

Awakened Anubis, a boss in Archaeo Defense
Boss

Awakened Anubis

A massive force equipped with armor and a shield.

Permanent progression

The University prepares every campaign.

Invest earned coins in three research branches. Each upgrade has five levels and stays active across every civilization, beyond a single battle.

Screenshot of the University and its three research branches in Archaeo Defense.
The University prepares every campaign.
01

Power

Increases the damage of every tower.

Up to +50%5 levels · 1,319 Coins
02

Resilience

Increases the health of every fortress.

Up to +50%5 levels · 1,319 Coins
03

Economy

Improves fragment gains and energy capacity.

+50% · +5 Energy5 levels · 1,319 Coins

Expedition economy

Four resources, two layers of progression.

Tactical decisions cost Fragments during battle. Coins, Amber, and Energy support your progression between expeditions.

01

Fragments

Earned by defeating enemies and completing waves. They are used only to place and upgrade towers in the current battle.

02

Coins

A permanent currency earned through victories and missions, used for the University, boosts, and avatars.

03

Amber

An artifact mastery reward used for enhanced boosts, Energy, and emergency Fragments.

04

Energy

Each attempt consumes one. The base reserve is 5 and regenerates one unit every 20 minutes.

From site to artifact

Sixty levels, twelve artifacts to reveal.

Each chapter brings together five sites around one artifact. Earn at least three stars on a site to continue the Chronicle, then master all five sites to reveal the object and activate its permanent bonus.

12Chapters
5Sites per chapter
3★Minimum to progress
36Mastery Amber
Chronicles

Read the journey

Review chapters, available sites, and stars already earned before launching the next defense.

Museum

Understand the artifact

Discover its period, origin, current location, history, and the permanent bonus it provides.

Mastery

Return stronger

Three, four, then five stars across every site in a chapter can award up to 3 Amber per artifact.

Strategy questions

What to know before defending History.

How do you win a level?

Survive all ten waves and defeat every active enemy before the Fortress's 30 HP reaches zero.

How do you unlock the next site?

Victory is not always enough: you must preserve enough Fortress HP to earn at least three stars.

Can towers be upgraded?

Yes. Every tower starts at level 1 and can reach level 3 to gain damage, range, and attack speed.

Which defenses can hit flying enemies?

The Brazier of Ra and Obelisk of Thoth are the two towers able to target the Falcon of Horus.

Is University research permanent?

Yes. The five Power, Resilience, and Economy tiers remain active beyond a single battle and campaign.

How many civilizations are playable?

Ancient Egypt is currently the only playable civilization. Sixteen more civilizations are planned.

An expanding world

One playable civilization. Seventeen planned.

Ancient Egypt is currently the only playable civilization. Sixteen more are planned to gradually expand Archaeo Defense with new fortresses, artifacts, and strategies.

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