Statue of Anubis
A precise physical strike against ground enemies.
- Cost
- 75 Fragments
- Targets
- Ground
- Signature
- High attack speed
Archaeo Games
Play Archaeo Puzzle
17 civilizations planned · Egypt playable
In developmentDefend the fortress. Preserve the artifact against time.
Each fortress protects an irreplaceable trace of History. Place your towers, adapt your strategy to the attackers, and keep time from carrying the artifact away.
Your mission
Enemies converge on the fortress guarding the artifact. Every attacker who crosses your lines weakens it: study the paths, anticipate the waves, and build in the right place.
The ancient Egypt campaign spans 12 chapters and 60 levels. Stars earned across sites gradually reveal 12 artifacts and expand your museum.
One battle, ten waves
Each attempt costs 1 Energy. Victory comes after the tenth wave, once no active enemies remain on the battlefield.
Choose a tower and place it on a free tile near the path. Fragments are spent only when the placement is valid.
Waves combine speed, armor, flight, shields, and strength in numbers. Nearby enemies can also destroy your towers.
Each tower has three levels. An upgrade increases its damage by 40%, range by 8%, and attack speed by 15%.
A standard enemy removes 1 Fortress HP. Awakened Anubis removes 5, while the Canopic Thief steals your Fragments instead.
Remaining Fortress health determines a rating from 1 to 5 stars. Three stars are required to open the next site.
Egypt's arsenal
Fragments collected in battle let you build, upgrade defenses to level 3, or sell them. Their placement and synergy determine the outcome of each wave.
A precise physical strike against ground enemies.
Area flames that can also reach flying units.
Slows ground attackers to keep them exposed longer.
Lightning chains between several targets, on the ground and in the air.
Strikes at close range and briefly stuns its target.
The bestiary
Speed, armor, flight, shields, or sheer numbers: one defensive line will not be enough.

Fast and lightly built.

Slow, tough, and protected.

A resilient underground threat.

An agile attacker to intercept.

Bypasses defenses that only target the ground.

Advances behind an ancient shield.

Fragile, numerous, and very fast.

A massive force equipped with armor and a shield.
Permanent progression
Invest earned coins in three research branches. Each upgrade has five levels and stays active across every civilization, beyond a single battle.
Increases the damage of every tower.
Up to +50%5 levels · 1,319 CoinsIncreases the health of every fortress.
Up to +50%5 levels · 1,319 CoinsImproves fragment gains and energy capacity.
+50% · +5 Energy5 levels · 1,319 CoinsExpedition economy
Tactical decisions cost Fragments during battle. Coins, Amber, and Energy support your progression between expeditions.
Earned by defeating enemies and completing waves. They are used only to place and upgrade towers in the current battle.
A permanent currency earned through victories and missions, used for the University, boosts, and avatars.
An artifact mastery reward used for enhanced boosts, Energy, and emergency Fragments.
Each attempt consumes one. The base reserve is 5 and regenerates one unit every 20 minutes.
From site to artifact
Each chapter brings together five sites around one artifact. Earn at least three stars on a site to continue the Chronicle, then master all five sites to reveal the object and activate its permanent bonus.
Review chapters, available sites, and stars already earned before launching the next defense.
Discover its period, origin, current location, history, and the permanent bonus it provides.
Three, four, then five stars across every site in a chapter can award up to 3 Amber per artifact.
Chronicles of Egypt
These screenshots come directly from the current development version.
Strategy questions
Survive all ten waves and defeat every active enemy before the Fortress's 30 HP reaches zero.
Victory is not always enough: you must preserve enough Fortress HP to earn at least three stars.
Yes. Every tower starts at level 1 and can reach level 3 to gain damage, range, and attack speed.
The Brazier of Ra and Obelisk of Thoth are the two towers able to target the Falcon of Horus.
Yes. The five Power, Resilience, and Economy tiers remain active beyond a single battle and campaign.
Ancient Egypt is currently the only playable civilization. Sixteen more civilizations are planned.
An expanding world
Ancient Egypt is currently the only playable civilization. Sixteen more are planned to gradually expand Archaeo Defense with new fortresses, artifacts, and strategies.